ISMAIL BENKIRANE

Junior Game Designer

About Me

Welcome! I am a Game Designer dedicated to crafting deep, systemic experiences with a focus on User Experience and Economy Design. I believe games are at their best when they foster connection—whether through community-driven gameplay or seamless collaborative development.

I am driven by a desire to translate ambitious creative visions into polished reality, utilizing a diverse toolkit to balance complex systems with intuitive feel.

Currently, I am honing my craft at Isart Digital, Paris.

Projects

Museum Passport and Digital Exhibition
February 2026
Gamification

Museum Passport and Digital Exhibition

A dual-layered museum experience with an interactive pamphlet for children and QR-based digital content in three languages.

Roles: UX, Content Design

Last ScytheLast Scythe
December 2025
BrawlerTop-Down

Last Scythe

A top-down brawler with a spacing-focused combat system where your scythe only deals damage at the tip of the blade.

Roles: UX, Narrative Design, Programming

Ostin8to
July 2025
FPSSurvival

Ostin8to

A frantic survival FPS created in 24 hours for GMTK Game Jam 2025 with the theme 'Loop'.

Roles: GD, UX

2050 : Journal de bord2050 : Journal de bord
June 2025
Visual NovelSerious Game

2050 : Journal de bord

A branching visual novel about climate crisis created for the French Red Cross, linking fictional futures to present realities.

Roles: Narrative Design, UX

FlingFlingFling
May 2025
Platformer

Fling

A 2.5D platformer with a unique recoil-based mobility system where projecting objects flings you in the opposite direction.

Roles: UX, Level Design, Gamefeel

BLCSBLCS
May 2025
Board GamePaper Prototyping

BLCS

A tactical board game created in 6 hours where players build modular rafts and compete to be the last survivor.

Roles: GD, UX

Wa Sir L'taxiWa Sir L'taxi
March 2025
RacingOne-Button

Wa Sir L'taxi

A one-button racing game with wacky physics designed for speedrunning, controlled entirely with the Space bar.

Roles: Solo Project

ChaotilesChaotilesChaotiles
December 2024
Board GameSemi-Coop

Chaotiles

A semi-cooperative board game where moral choices eventually corrupt one player, transforming the game into a 1-vs-All scenario.

Roles: Game Design, Systems Design

Contact

Let's connect! Whether you have a project in mind or just want to chat about game design, feel free to reach out.

ismailbenkirane.pro@gmail.com

© 2026 Ismail — Game Designer